Augmented reality is one of the newest innovations in the electronics industry. It superimposes graphics, audio and other sense enhancements from computer screens onto real time environments. Augmented reality goes far beyond the static graphics technology of television where the graphics imposed do not change with the perspective. Augmented reality systems superimpose graphics for every perspective and adjust to every movement of the user’s head and eyes. Augmented Reality (AR) is a growing area in virtual reality research. The world environment around us provides a wealth of information that is difficult to duplicate in a computer. This is evidenced by the worlds used in virtual environments. Either these worlds are very simplistic such as the environments created for immersive entertainment and games, or the system that can create a more realistic environment has a million dollar price tag such as flight simulators. An augmented reality system generates a composite view for the user. It is a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information.In all those applications the augmented reality presented to the user enhances that person’s performance in and perception of the world. The ultimate goal is to create a system such that the user can not tell the difference between the real world and the virtual augmentation of it. To the user of this ultimate system it would appear that he is looking at a single real scene.It depicts the merging and correct registration of data from a pre-operative imaging study onto the patient’s head. Providing this view to a surgeon in the operating theater would enhance their performance and possibly eliminate the need for any other calibration fixtures during the procedure.Virtual reality is a technology that encompasses a broad spectrum of ideas. It defines an umbrella under which many researchers and companies express their work. The phrase was originated by Jaron Lanier the founder of VPL Research one of the original companies selling virtual reality systems. The term was defined as “a computer generated, interactive, three-dimensional environment in which a person is immersed.There are three key points in this definition. First, this virtual environment is a computer generated three-dimensional scene which requires high performance computer graphics to provide an adequate level of realism. The second point is that the virtual world is interactive. A user requires real-time response from the system to be able to interact with it in an effective manner. The last point is that the user is immersed in this virtual environment. One of the identifying marks of a virtual reality system is the head mounted display worn by users. These displays block out all the external world and present to the wearer a view that is under the complete control of the computer. The user is completely immersed in an artificial world and becomes divorced from the real environment. For this immersion to appear realistic the virtual reality system must accurately sense how the user is moving and determine what effect that will have on the scene being rendered in the head mounted display.The computer generated virtual objects must be accurately registered with the real world in all dimensions. Errors in this registration will prevent the user from seeing the real and virtual images as fused. The correct registration must also be maintained while the user moves about within the real environment. Discrepancies or changes in the apparent registration will range from distracting which makes working with the augmented view more difficult, to physically disturbing for the user making the system completely unusable. An immersive virtual reality system must maintain registration so that changes in the rendered scene match with the perceptions of the user. Any errors here are conflicts between the visual system and the kinesthetic or proprioceptive systems.The real world and a totally virtual environment are at the two ends of this continuum with the middle region called Mixed Reality. Augmented reality lies near the real world end of the line with the predominate perception being the real world augmented by computer generated data. Augmented virtuality is a term created by Milgram to identify systems which are mostly synthetic with some real world imagery added such as texture mapping video onto virtual objects. This is a distinction that will fade as the technology improves and the virtual elements in the scene become less distinguishable from the real ones.

by Rohit Sharma for Gyan.com

One Comment

    • fbeeper
    • Posted January 30, 2008 at 10:50 am
    • Permalink

    Well documented :)

    You surprise me :P


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